The predicament of road travelers who find themselves in the remote countryside is a common theme, both in real life and in fiction. In movies, those enjoying a road trip through remote places may be approached by locals with suspicion, and occasionally with pitchforks. Such travelers may be assumed to have either lost their way, or simply to be up to no good. After all, why should anyone be traveling along a small road in the middle of nowhere? It turns out that such an attitude is not completely ungrounded. An analysis of real world networks shows that if travelers were to adhere to some reasonable navigation scheme (e.g., always choosing fastest routes), there are many roads on the map they should never use, unless they are very close to the starting point of their trip or to their destination. This is, in fact, the case, not only in the countryside, but also in cities. If we are traveling more than a short distance, we tend to cover most of our way using a relatively small subset of the road network. This small subset mostly consists of transit arteries, such as highways and other important roads.
In this project, we will focus on investigating this property for the road network of France.
Side note: The structural observation we have made above is at the heart of ultra-efficient routing algorithms in transportation, used for finding fast routes between points A and B in most modern map engines. These algorithms tend to find shortest paths on a map of millions of vertices in a matter of a microsecond (i.e., a thousand clock cycles) on a single CPU. If you are interested, you can read more about Transit Node Routing, as well as its more sophisticated cousin called the Contraction Hierarchy Algorithm. You can also see such algorithms running in some open-source routing engines. We will not implement such routing algorithms here, but nevertheless you may gain some intuitions on why such algorithms work quickly in practice.
This project will teach you to handle medium-to-large graph data (several million vertices and edges). If you like practical aspects of algorithms, it will also offer some rewarding visualizations and insights without much additional work on your part.
If you are an expert programmer and know what you are doing, you can write all the required code in about 100-200 lines (for option A) or 200-300 lines (for option B) in one evening. Still, depending on the chosen option, you may need to leave several days until the deadline to run some simulations, etc.
If you do not have much programming experience, you may need a considerable amount of time to get the details right. You will not run into anything ultra-difficult, but you may find some details are a bit tedious to take care of. Do not start less than 2 weeks before the deadline. Option A is recommended for those with less programming experience.
You should be able to run all the required code on a standard desktop/portable computer. Some simulations in option B may need to be run over a few hours. To keep things fair and not to distort the focus of this project, you are not expected to (i.e., not allowed to) use a cluster or supercomputer.
You are given a representation of a road network, modeled as a directed graph with weights on its directed edges. Each vertex corresponds to a waypoint (a point along a road or at crossroads, chosen by the designer of the map). Each directed edge corresponds to a direct section of road connecting one waypoint with another. The weight of each directed edge is positive and represents the travel time when following this directed edge.
Please read the input data format section carefully for more information about how the data files are organized.
Useful observation:You can think of each edge with integer travel time t as containing exactly t-1 intermediate points, so that the travel time between such adjacent points in the network is exactly 1 time unit (e.g., 1 milisecond). When we subsequently use the term point, we refer either to a vertex or to such an intermediate point on a directed edge.
Read in the provided data file, representing the road network of France. Suppose you are a traveler who always follows quickest paths from your starting point (a vertex) to your destination (another vertex). Here, the time needed to travel along a path is measured naturally, as the sum of all travel times of all the directed edges it consists of.
Pick your favorite starting point v in the center of Paris.
Identify the number of different possible points you may be located in at the current moment of your trip, when:
(1.4) Methods: You should briefly discuss the graph algorithms used to answer the above questions. If you do not know how to approach the problem at all, this suggestion from OpenStreetMap should give you a valuable hint. Do your best to make sure that the running time of all your algorithms is not worse than O(|E| log |V|). Ideally, your algorithm should run even faster than this when t1 and t2 are small, subject to some reasonable assumptions on the structure of the network.
After performing tasks (1.1) to (1.4), you can choose one of two options to follow next: option A or option B. Either option allows you to score full points. Option A is a little easier to complete. If you just do "what is required" in this option, without obtaining some interesting insights in the analysis exercise, you can expect to get a total score of up to 17/20.
Following up on part 1, perform additional tests:
(A.4*) Analyze the plots obtained in (A.2) and (A.3). Is the shape of the plots consistent with similar plots you would get if you were to model the road network as a subgraph of the two-dimensional grid, with edges included independently at random (this is known as a bond percolation)? Perform simulations and compare. Any attempt at theoretical explanation is an extremely hard research question (especially for the percolation model), but any intuitions you might have in this direction would be highly welcome.
If you choose this option, you will explore the notion of reach, which is fundamental to transit routing. For a vertex v in a directed graph, its reach r(v) is the largest non-negative real value r such that there exists a pair of
vertices* points s and t, such that the following conditions hold:
* -- in the definition of reach, treating s and t as vertices, rather than points, will also be considered acceptable in your source code implementation (as long as this interpretation is applied consistently).
(B.1) Warm-up: Let D be the diameter of the directed graph (the longest possible travel time between a pair of vertices, following quickest paths). Show that the reach of a vertex in this graph is at most D/2.
Let v be the vertex in the center of Paris chosen in part 1. Let Tout be the set of points to which the travel time from v is exactly 1 hour when traveling to a destination at least 2 hours' way away, as identified in problem (1.3). Likewise, let Sin be the set of points from which the travel time to v is precisely 1 hour, when following a quickest path from a starting point located at least 2 hours' way from v.
(B.2) Show that if the reach of v is less than 1 hour, then there cannot exist a point s in Sin and a point t in Tout, such that some quickest path from s to t passes through v.
(B.3) Show that if the reach of v is at least 2 hours, then there must exist a point s in Sin and a point t in Tout, such that some quickest path from s to t passes through v.
(B.4) Use the results of (B.2) and (B.3) to implement an intuitive approximation algorithm for estimating the value of reach of a given vertex of the road network. The approximation factor of this algorithm should be at most 2. (This means that for vertex v your algorithm should return a value A such that r(v) is in the range [A/2, A]. Algorithms with larger approximation ratio will receive partial points.) Based on the results of part 1, explain very briefly why you expect this algorithm to run quickly. Describe any further optimizations you may have performed.
(B.5) Sample some vertices of the road network of France, uniformly at random from the set of nodes of the network. The size of the sample should be at least 100; a sample of size 1000 would be preferable. Estimate the reach for each of these vertices using an algorithm with guaranteed approximation ratio, such as the algorithm from (B.4).
(B.6) Based on the results of (B.5), plot a histogram, showing how many vertices have reach of approximately: 7.5 minutes (or under), 15 minutes, 30 minutes, 1 hour, 2 hours, 4 hours, etc.
The graphs you are to work on are provided with this exercise. Each input file consists of lines of text, each of which starts with the character "v" or "a", followed by three space-separated integers. Each line starting with "v" represents a vertex of the network, each line starting with "a" represents a directed edge of the network. All lines starting with "v" come before those starting with "a". The respective format is as follows:
If you are unable to get your project running on the full map of France, you will not get a very high score.
You are completely free to design your program in any way you like, as long as it allows you to perform the required analysis.
For your convenience only, we provide a simple framework for visualizing a set of points with the given coordinates on a map --- see the vis/vis.html file. The points visualized are fed from the list of coordinates in the points.js file. If your program outputs text data with a sequence of points in the format of the points.js file, you will be able to visualize it directly. You can have a look at the sources of these files for more details about how they are organized.
You are welcome to add several figures with relevant maps in your project report, but do not put too many.